What is the quote at the end of Prince of Persia?
Connected by an ancient calling that echoes through the ages. Destiny.” ― Prince of Persia.
What is written in the timeline Cannot be changed?
I am the architect of my own destruction. So this is it, what is written in the timeline cannot be changed. Come for me then. In my quest to destroy the sands of time, I have been the one to create them.
Can a timeline be altered?
Many science fiction TV shows, movies, and books have explored the idea and come up with various solutions: Altered timeline: in this interpretation the “timeline”, treated as a single reality, can be altered thus changing the future one left.
What is the timeline in Flash?
The Timeline is above the Stage in the Flash workspace. The Timeline, which contains layers and frames, helps you organize assets in your document, and also controls a document’s content over time. Flash documents can play over a length of time, like movies or sound, which is measured using frames.
Is time travelling possible?
General relativity. Time travel to the past is theoretically possible in certain general relativity spacetime geometries that permit traveling faster than the speed of light, such as cosmic strings, traversable wormholes, and Alcubierre drives.
How do you turn onion skin in animation?
To customize the color of the onion skin frames, select the Onion skin frame in the Timeline bar. Select Edit>Preferences. In the Onion Skin Color option, select the color swatch buttons to customize and set colors for the Past, Present, and Future frames.
What are the symbols in Flash?
Flash offers four types of symbols: graphic, movie clip, button, and font. Each type is made up of one or more objects or animation, but each type has a dif- ferent purpose. Understanding these types is important to understanding symbols and Flash animation in general.
Who is the guardian angel of Persia?
Dobiel, also Dubbiel (“bear-god”), was the guardian angel of Ancient Persia.
What is motion cycling in multimedia?
Cycle animation is used to create a sequence that can be repeated over and over like flags waving, character running, etc. This technique is applicable to computer animation and 2D animation.